Class Lab 2.0
- Dr. Rahimi Presents SSAIL Framework at Georgia Tech’s Lifetime Learning Symposium

October 2026
Dr. Rahimi recently presented his Safe and Sound AI for Learning (SSAIL) framework at the Lifetime Learning Symposium hosted by Georgia Tech’s College of Lifetime Learning. During his presentation, Dr. Rahimi discussed his work on protecting the thinking learners need to do while using AI to open up new possibilities. Read the SSAIL preprint: https://lnkd.in/gsancBM
- Dr. Rahimi Shares Insights on Creativity at Buffalo State University

October 2026
Dr. Rahimi recently delivered a guest presentation on creativity and creativity assessment to students at the Center for Applied Imagination at Buffalo State University. During the session, Dr. Rahimi shared insights from his research on creativity, including stealth assessment and approaches to understanding and supporting creative thinking in educational environments. The presentation provided an opportunity to connect research with students studying creativity and its applications.
- GT News: Rahimi Receives NSF CAREER Award to Advance Creativity and Learning Through AI

Read the full story through the link.
- Dr. Rahimi received funding from the Gates Foundation

Dr. Rahimi received $499,498 from the Gates Foundation for a one – year project focused on developing AI tools to support Productive Failure, mathematics problem design, and small group learning.
- Dr. Rahimi received NSF CAREER Award

Dr. Seyedahmad Rahimi received an NSF CAREER Award of $1,665,900 over five years! This research will focus on the interaction of AI, creativity, and learning. The lab will develop and study Little c, an AI-powered coach in a sandbox learning environment.
- 2026 ACM AI Leadership Summit

The Class Lab 2.0 attended the 2026 ACM AI Leadership Summit held in Atlanta, GA.
Class Lab 1.0
- AERA 2025: Generative AI and Creativity Assessment

Automated creativity assessment and machine creativity in sandbox games at AERA 2025.
- ISLS 2025: Two systematic reviews on digital games, mindset, and executive functions

Two long papers examining games and growth mindset, and games and executive functions.
- AIED 2025: ProductiveMath presented in Palermo

Although Dr. Rahimi was unable to attend AIED 2025 in Palermo, the team’s research was still presented thanks to co-author Dr. Anthony Botelho.
- Invited talk at University of Idaho: Creativity & AI

Dr. Rahimi gave an invited talk at the University of Idaho’s Margaret Ritchie School of Family and Consumer Sciences—his third visit.
- Dr. Rahimi receives the B.O. Smith Research Professorship Award

Dr. Seyedahmad Rahimi was honored with the B.O. Smith Research Professorship Award — a two-year professorship that supports research and scholarship at the College of Education at the University of Florida, including $20K in research support.
- AECT 2025: CLASS Lab presents systematic review on computational thinking assessment

Former CLASS Lab member presented the paper “From Surface to Depth: A Systematic Review of Assessing Computational Thinking in K–12 Digital Learning Environments” at the AECT 2025 International Convention in Las Vegas. Co-authored with Dr. Seyedahmad Rahimi, the paper examines how digital learning environments assess computational thinking (CT) and how assessments can move beyond surface-level scoring toward deeper insights into students’ CT skills.
- SmartFlash project wins Emerging Learning Technology Award at AECT 2025

CLASS Lab member Salah Esmaeili and his team received an award for the SmartFlash project at the Association for Educational Communications and Technology (AECT) 2025 International Convention in Las Vegas. The work, co-developed with Hai Li, Nazanin Adhami, and Hongming Li, received the Emerging Learning Technology Award, presented by the Division of Emerging Learning Technologies (DELT). The award honors innovative approaches to integrating new technologies into learning and teaching. SmartFlash is an AI-powered adaptive learning tool that transforms study materials into personalized flashcards and interactive games, helping learners study smarter and providing educators with scalable, transparent insights for adaptive learning.
