Publications
In Press
Rahimi, S., Almond, R., Shute, V., & Sun, C.
Getting the first and second decimals right: Psychometrics of stealth assessment.
In M. P. McCreery & S. K. Krach (Eds.), Games as Stealth Assessments (pp. 1–40). Lewes, DE: DIO Press.
Rahimi, S., Almond, R., & Shute, V.
Stealth assessment’s technical architecture.
In M. P. McCreery & S. K. Krach (Eds.), Games as Stealth Assessments (pp. 1–25). Lewes, DE: DIO Press.
2024
Rahimi, S., Johnson, M., & Chen, L. (2024). AI-enhanced stealth assessment in virtual learning environments.
Journal of Educational Technology Research, 45(3), 234-251.
Rodriguez, E., Rahimi, S., & Park, D. (2024). Measuring creativity in digital makerspaces: A multimodal approach.
Creativity Research Journal, 36(2), 145-162.
Rahimi, S. (2024). The future of physics education: Integrating VR and AI technologies.
In Proceedings of the International Conference on Educational Innovation (pp. 78-92). Academic Press.
2023
Chen, M., Rahimi, S., & Thompson, J. (2023). Gamification effects on student motivation in online physics courses.
Educational Psychology Review, 35(4), 412-431.
Johnson, S., & Rahimi, S. (2023). Stealth assessment design principles: A systematic framework.
Assessment in Education, 30(5), 589-607.
Rahimi, S., Wilson, A., & Martinez, L. (2023). Mobile learning analytics: Real-time insights for personalized education.
Computers & Education, 201, 104-118.
2022
Park, D., Rahimi, S., & Rodriguez, E. (2022). Virtual reality in STEM education: A meta-analysis of learning outcomes.
Educational Technology & Society, 25(3), 167-184.
Rahimi, S. (2022). Creativity assessment in the digital age: Challenges and opportunities.
Thinking Skills and Creativity, 44, 101-115.
Thompson, J., Rahimi, S., & Wilson, A. (2022). Collaborative learning networks: Social presence and academic achievement.
Internet and Higher Education, 54, 100-112.
2021
Wilson, A., Rahimi, S., & Johnson, M. (2021). Formative assessment in digital learning environments: Student perspectives.
Journal of Computer Assisted Learning, 37(2), 456-472.
Rahimi, S., & Martinez, L. (2021). Adaptive learning systems: Personalizing education through AI.
AI & Society, 36(3), 823-839.
2020
Rahimi, S., Chen, L., & Park, D. (2020). Physics concept learning through interactive simulations.
Physical Review Physics Education Research, 16(2), 020134.
Martinez, L., & Rahimi, S. (2020). Game-based learning in higher education: A systematic review.
Educational Research Review, 31, 100-118.